Ingame Money Ranks


 * Traveler: Beginning rank; No extra perk; Free
 * Scavenger: Second rank; One Additional /sethome; Costs $500
 * Peasant: Third rank; One Additional /sethome; Costs $1,500
 * Citizen: Fourth Rank; Create Disposal signs and access to /trash; Costs $2,500
 * Official: Fifth rank; Ability to create a town (/t new); Costs $5,000
 * Merchant: Sixth rank; Ability to create ChestShops; Costs $8,000
 * Initiate: Seventh rank; Access to /craft and /condense; Costs $10,000
 * Novice: Eight rank; One Additional /sethome; Costs $15,000
 * Apprentice: Ninth rank; Portable EnderChest (/ec); Costs $25,000
 * Journeyman: Tenth rank; Access to /pweather; changing the weather for yourself; Costs $35,000
 * Squire: Eleventh rank; Access to /back (not on death); Costs $50,000
 * Knight: Twelfth rank; Access to /back on death; Costs $75,000
 * Master: Thirteenth rank; Access to /ptime; Costs $100,000
 * Cavalier: Fourteenth rank; Access to one PlayerVault (/pv 1); Costs $150,000
 * Aristocraft: Fifteenth rank; Ability to create a nation (/n new); Costs $250,000
 * Baron: Sixteenth rank; One Additional /sethome; Costs $400,000
 * Lord: Seventeenth rank; Ability to join a 3rd job; Costs $650,000
 * Earl: Eighteenth rank; Keep experience on death; Costs $1,500,000
 * Count: Nineteenth rank; Ability to silk spawners; Costs $3,500,000
 * Marquis: Twentieth rank; Access to /nick (no color); Costs $7,000,000
 * Duke: Twenty-first rank; Access to /speed; Costs $10,000,000
 * General: Twenty-second rank; Access to /jumpboost; Costs $15,000,000
 * Royal: Twenty-third rank; Access to /nick (with color); Costs $25,000,000
 * Monarch: Twenty-fourth rank; No extra perk; Costs $50,000,000
 * Sovereign: Twenty-fifth rank; Access to /fly; Costs $100,000,000